00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041 #ifndef __queue_h
00042 #define __queue_h
00043
00044 #include "list.h"
00045 #include "spin.h"
00046
00047 __BEGIN_SYS
00048
00049
00050 template<typename List, bool atomic>
00051 class Queue_Wrapper: private List {
00052 public:
00053 typedef typename List::Object_Type Object_Type;
00054 typedef typename List::Element Element;
00055
00056 public:
00057 using List::empty;
00058 using List::size;
00059 using List::head;
00060 using List::tail;
00061 using List::insert;
00062 using List::remove;
00063 using List::search;
00064 };
00065
00066
00067 template <typename List>
00068 class Queue_Wrapper<List, true>: private List {
00069 public:
00070 typedef typename List::Object_Type Object_Type;
00071 typedef typename List::Element Element;
00072
00073 public:
00074 bool empty() {
00075 _lock.acquire();
00076 bool tmp = List::empty();
00077 _lock.release();
00078 return tmp;
00079 }
00080 unsigned int size() {
00081 _lock.acquire();
00082 unsigned int tmp = List::size();
00083 _lock.release();
00084 return tmp;
00085 }
00086
00087 Element * head() {
00088 _lock.acquire();
00089 Element * tmp = List::head();
00090 _lock.release();
00091 return tmp;
00092 }
00093 Element * tail() {
00094 _lock.acquire();
00095 Element * tmp = List::tail();
00096 _lock.release();
00097 return tmp;
00098 }
00099
00100 void insert(Element * e) {
00101 _lock.acquire();
00102 List::insert(e);
00103 _lock.release();
00104 }
00105
00106 Element * remove() {
00107 _lock.acquire();
00108 Element * tmp = List::remove();
00109 _lock.release();
00110 return tmp;
00111 }
00112 Element * remove(const Object_Type * obj) {
00113 _lock.acquire();
00114 Element * tmp = List::remove(obj);
00115 _lock.release();
00116 return tmp;
00117 }
00118
00119 Element * search(const Object_Type * obj) {
00120 _lock.acquire();
00121 Element * tmp = List::search(obj);
00122 _lock.release();
00123 return tmp;
00124 }
00125
00126 private:
00127 Spin _lock;
00128 };
00129
00130
00131 template <typename T,
00132 bool atomic = false,
00133 typename El = List_Elements::Doubly_Linked<T> >
00134 class Queue: public Queue_Wrapper<List<T, El>, atomic> {};
00135
00136
00137 template <typename T,
00138 typename R = List_Element_Rank,
00139 bool atomic = false,
00140 typename El = List_Elements::Doubly_Linked_Ordered<T, R> >
00141 class Ordered_Queue: public Queue_Wrapper<Ordered_List<T, R, El>, atomic> {};
00142
00143
00144 template <typename T,
00145 typename R = List_Element_Rank,
00146 bool atomic = false,
00147 typename El = List_Elements::Doubly_Linked_Ordered<T, R> >
00148 class Relative_Queue: public Queue_Wrapper<Relative_List<T, R, El>, atomic> {};
00149
00150
00151 template <class T,
00152 typename R = List_Element_Rank,
00153 bool atomic = false,
00154 typename El = List_Elements::Doubly_Linked_Ordered<T, R> >
00155 class Scheduling_Queue: private Scheduling_List<T, R, El>
00156 {
00157 private:
00158 typedef Scheduling_List<T, R, El> Base;
00159
00160 public:
00161 typedef typename Base::Object_Type Object_Type;
00162 typedef typename Base::Element Element;
00163
00164 public:
00165 using Base::empty;
00166 using Base::size;
00167 using Base::head;
00168 using Base::tail;
00169 using Base::chosen;
00170 using Base::insert;
00171 using Base::remove;
00172 using Base::choose;
00173 using Base::choose_another;
00174 };
00175
00176
00177 template <class T, typename R, typename El>
00178 class Scheduling_Queue<T, R, true, El>: private Scheduling_List<T, R, El> {
00179 private:
00180 typedef Scheduling_List<T, R, El> Base;
00181
00182 public:
00183 typedef typename Base::Object_Type Object_Type;
00184 typedef typename Base::Element Element;
00185
00186 public:
00187 bool empty() {
00188 _lock.acquire();
00189 bool tmp = Base::empty();
00190 _lock.release();
00191 return tmp;
00192 }
00193 unsigned int size() {
00194 _lock.acquire();
00195 unsigned int tmp = Base::size();
00196 _lock.release();
00197 return tmp;
00198 }
00199
00200 Element * head() {
00201 _lock.acquire();
00202 Element * tmp = Base::head();
00203 _lock.release();
00204 return tmp;
00205 }
00206 Element * tail() {
00207 _lock.acquire();
00208 Element * tmp = Base::tail();
00209 _lock.release();
00210 return tmp;
00211 }
00212
00213 Element * volatile & chosen() {
00214 _lock.acquire();
00215 Element * volatile & tmp = Base::chosen();
00216 _lock.release();
00217 return tmp;
00218 }
00219
00220 void insert(Element * e) {
00221 _lock.acquire();
00222 Base::insert(e);
00223 _lock.release();
00224 }
00225
00226 Element * remove(Element * e) {
00227 _lock.acquire();
00228 Element * tmp = Base::remove(e);
00229 _lock.release();
00230 return tmp;
00231 }
00232 Element * remove(const Object_Type * obj) {
00233 _lock.acquire();
00234 Element * tmp = Base::remove(obj);
00235 _lock.release();
00236 return tmp;
00237 }
00238
00239 Element * choose() {
00240 _lock.acquire();
00241 Element * tmp = Base::choose();
00242 _lock.release();
00243 return tmp;
00244 }
00245 Element * choose_another() {
00246 _lock.acquire();
00247 Element * tmp = Base::choose_another();
00248 _lock.release();
00249 return tmp;
00250 }
00251 Element * choose(Element * e) {
00252 _lock.acquire();
00253 Element * tmp = Base::choose(e);
00254 _lock.release();
00255 return tmp;
00256 }
00257 Element * choose(const Object_Type * obj) {
00258 _lock.acquire();
00259 Element * tmp = Base::choose(obj);
00260 _lock.release();
00261 return tmp;
00262 }
00263
00264 private:
00265 Spin _lock;
00266 };
00267
00268 __END_SYS
00269
00270 #endif
00271