.
Day | Time | Hours | Room |
---|---|---|---|
Monday | 15:10 | 2 | INE304 (lab) |
Wednesday | 15:10 | 2 | INE304 (lab) |
Name | Group | D | I | P | M |
---|---|---|---|---|---|
1. Daniel Pereira Volpato | β1 | 8.9 | 10 | 9 | 9.5 |
2. Davi da S Boger | α2 | 8.9 | 10 | 10 | 9.5 |
3. Eric Silvestre | β3 | 9.8 | 10 | 10 | 10 |
4. Felipe Zimmermann Homma | β4 | 8.8 | 10 | 10 | 10 |
5. George Elias Ferreira da Silva | β4 | 8.8 | 10 | 10 | 10 |
6. Giovani Pieri | β3 | 9.8 | 10 | 10 | 10 |
7. Guilherme Fernandes | β2 | 8.4 | 8 | 7 | 8.0 |
8. Hung Ruo Han | α4 | 7.6 | 9 | 4 | 7.0 |
9. Leandro Santos Grapiuna | α4 | 7.6 | - | - | - |
10. Leonardo Albuquerque Menti | α4 | 7.6 | 9 | 4 | 7.0 |
11. Leonardo Luiz Ecco | β1 | 8.9 | 10 | 9 | 9.5 |
12. Marcelo Ribeiro X da Silva | α1 | 8.7 | 9 | 8 | 8.5 |
13. Murilo Vetter | β2 | 8.4 | 8 | 7 | 8.0 |
14. Nelson da Silva | α2 | 8.9 | 10 | 10 | 9.5 |
15. Rafael de Souza Coelho | β2 | 8.4 | 8 | 7 | 8.0 |
16. Raphael Tucunduva Goncalves | α3 | 8.7 | 8 | 4 | 7.0 |
17. Ricardo Ghisi Tobaldini | β3 | 9.8 | 10 | 10 | 10 |
18. Rodrigo Micheli | α1 | 8.7 | 9 | 8 | 8.5 |
19. Thiago Acordi Ramos | α2 | 8.9 | 10 | 10 | 9.5 |
20. Thiago Coelho Prado | α3 | 8.7 | 8 | 4 | 7.0 |
21. Vitor Antonio Pelizza | α1 | 8.7 | 9 | 8 | 8.5 |
Traditionally, the software/hardware integration project behind this course is inspired by a movie or fictional story (so students can have some fun while struggling to progress through the project). In this semester, the Software/Hardware Integration Project will be dedicated to the "Trekkers". And following the series' tenet, the class will be split in two large groups that will compete against each other on a tech game!
The basics of the plot have been sketched by Augusto Born de Oliveira in the following comics:
James Kirk and Spock were kidnapped by Klingons while visiting some remote corner of the universe. Although managing to surrender all Klingons on board of the Vulture, Kirk and Spock still have a big problem: nobody knows they are on board and Klingon Spaceships are prohibit in this quadrant. The game starts with the Klingon Vulture's invisibility shield active, so the radar system of the quadrant, which is linked to a powerful photonic canon, cannot spot them.
Nonetheless, in order to be beamed up to the Enterprise, Kirk and Spock must send Scot their coordinates and, by doing that, will trigger the defense system, which will track and fire against the ship. Good enough, Spock is able to pilot the Vulture and scape the cannon's fire, but this will inevitably jam the beam-up process, which will have to be resynchronized. Furthermore, Spock always brings a Intergalactical Positioning System transceiver hidden in his shoe, so he will be able to estimate the new coordinates and tell Scot.
The defense system is automatically activated whenever a unauthorized spaceship is detected, firing photonic shots against enemy spaceships (what is certainly the case for the Klingon Vulture). The system, however, has intrinsic limitations: the cannon can only be fired from time to time and the radar system uses a fixed-time protocol. In order to track a target, the cannon must wait for the distance estimates of all four beacons, thus being able to do an efficient triangulation. Kirk and Spock know these limitations (Spock designed the system himself) and will explore them while Scot tries to beam them up.